It’s rare, but it’s absolutely hilarious 100% of the time when it happens. If they happen to get exploded off the map, the robber they were pursuing gets a free getaway. That might not seem fair, but cops are exposed to the exact same risk. If a robber being chased rescues - under absolutely ANY circumstance (including if they just so happen to drive into a “ ?” item, which explodes their car over the map boundaries and causes them to get rescued,) then that is an instant capture. If a robber THINKS they’ve escaped a chase, and they stop to repair without waiting the full 10 seconds, and then the pursuing cop sees their ghost, that is an instant capture. BUT, if the cop is lucky enough to drive directly through a robber’s ghost at ANY time, it is an instant-capture. For these situations, generally the robber is free to drive on, and the pursuit will begin as normal. For example: When a robber is not being chased, and they decide to repair without realizing that a cop was right around the corner or zooming towards them on the straight. Of course, there are going to be exceptional situations. Or if a cop confirms that they have in fact lost the robber. The only way the robber is able to repair, is if they successfully evade the cops, and are able to sit still for 10 full seconds. Any damage you take going forward can and will be used against you. They can drive in a circuit, they can find a hiding spot, they can try to interfere with the cops, etc.īUT, as soon as a cop is in pursuit of a robber, that robber is not allowed to repair or rescue. Robbers are allowed to free roam the map however they like. If a robber deliberately drives into a magnet and slams on the brakes with a fleet of cops behind them at full speed, they do NOT get a free repair*** ***Any free repairs MUST be agreed upon by both the cop(s) and the robber being chased. When the magnet expires, and if the cop(s) in pursuit are still there waiting, the chase continues. If they do, the robber is entitled to a free repair. Cops are not allowed to ram robbers while they have a magnet. Whether you are a cop or a robber, you MUST stop moving as soon as you pick up a magnet.Īs a robber, the magnet gives you temporary invulnerability. This force will grab any items within the radius around your car. When you pick up a magnet, you’ll see a big blue force field around your car. If you are being chased by a cop and you see a nitrous bottle, grab it! By all means. Obviously, when the item timer is running low, someone will need to collect an item. This is how we can extend the game to be however long we like. There are a lot of them in explorer, you WILL collect items whether it’s on purpose or not. It’s all up to the players involved at the time. For the group I play with, sometimes we might have 1 player who wants to use a faster car, but agrees to start as the cop every round. Generally, it’s best when everyone is using identical or similarly classed cars. But generally, we have the most fun on Cali, due to the variety in routes to drive and places to hide. Map: California Downtown (You can use any map you like. The game continues until all players are captured. When a robber becomes captured, they join the police force and become a cop. The cops need to capture all of the robbers by immobilizing them. The entire city of California is at risk due to this reckless driving, and we need you to help put an end to this madness. Drivers are being clocked at speeds upwards of 150mph in the canal. There have been frequent reports of serious crimes being committed in the streets of Project Torque.
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